@startuml
sprite $school [48x48/16] {
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}


!define MATERIAL_SCHOOL(_alias) ENTITY(rectangle,black,school,_alias,MATERIAL SCHOOL)
!define MATERIAL_SCHOOL(_alias, _label) ENTITY(rectangle,black,school,_label, _alias,MATERIAL SCHOOL)
!define MATERIAL_SCHOOL(_alias, _label, _shape) ENTITY(_shape,black,school,_label, _alias,MATERIAL SCHOOL)
!define MATERIAL_SCHOOL(_alias, _label, _shape, _color) ENTITY(_shape,_color,school,_label, _alias,MATERIAL SCHOOL)
skinparam folderBackgroundColor<<MATERIAL SCHOOL>> White
@enduml